Amandouce is an artist originally from the Republic of the Congo, who moved to the United States and grew up in Virginia. He knew he was passionate about art early on in life and has been making things since the age of four.
He recently had his first art show in a loft in Downtown Los Angeles and we were on the scene for it. The show was an accumulation of everything he’s been working on for the last couple of years while in Los Angeles. He showcased multiple different styles of art from graphic designs to sketches to his 3D-printed toys. He is well-versed in many artistic disciplines but as of recently, he’s been more focused on 3D sculpting/modeling. The Knockturnal sat down with him to discuss his first solo show, inspirations, and future plans for his art career.
Who are some of your favorite artists and inspirations?
During my early years, my older brother Blaid served as my primary source of inspiration for creating art. As I matured, I found myself increasingly drawn to the art styles present in comics and video games. Additionally, my studies in nursing and exploration of human anatomy have also influenced my artistic perspective. I tend to avoid drawing inspiration from deceased artists and instead focus on contemporary works.
What inspired your first art show in LA?
My decision to hold my first solo art show in LA was motivated by a desire to take control of my artistic career and showcase my work to a wider audience. Rather than wait for recognition from art experts, I took the initiative to organize my own show. I am pleased to report that the event was well-attended and received positive feedback from attendees.
How would you describe your discipline? 3D Illustrator or 3D sculptor?
While my first love remains illustration, my primary discipline is that of a 3D sculptor or modeler. I specialize in creating three-dimensional models and sculptures using digital tools and techniques. This discipline allows me to bring my artistic vision to life in a tangible way, and I take great pride in my ability to create detailed and intricate works in a three-dimensional space.
What made you lean more toward 3D?
My preference for 3D art is primarily due to the tangibility it provides. Unlike traditional 2D art, 3D art allows me to create works that can be viewed and experienced from multiple angles and perspectives, providing a more immersive experience for the viewer. Additionally, the ability to create highly-detailed and intricate works in a three-dimensional space is incredibly rewarding and allows me to explore my artistic vision in a more dynamic way.
Where are you trying to go with your art?
My long-term goal as an artist is to make a positive impact on society by promoting creativity and education, particularly in underprivileged communities. Specifically, I aim to open toy stores in Congo that not only provide toys for children but also focus on educating them on how to make their own toys. By doing so, I hope to demonstrate that there are no limitations to creativity and inspire children to explore their own imaginations. Ultimately, my goal is to create a more equitable and inclusive world where all individuals have the opportunity to pursue their artistic passions
Where do you hope to be in the next 5 years?
If circumstances permit, in the next five years, I would aspire to return to my native country of Congo and impart my knowledge and expertise in the field of toy creation to the youth. The prospect of being able to contribute to the education and development of children through artistic expression is one that I find particularly fulfilling and meaningful.
Find out more about Amandouce
@amandoucearts